Battle for Arwich
A 5v5 war fought through lanes, jungle, and contested objectives. Break the enemy line and destroy their Bulwark.
Work in progress
Multiplayer fantasy combat
Seven classes to play now, with more in development. Try Battle for Arwich, the Arena or the Catacombs, and tell us what you think.
In playtesting
A 5v5 war fought through lanes, jungle, and contested objectives. Break the enemy line and destroy their Bulwark.
Close quarters. Round-based team fights. Pick your class and see who is still standing when the dust settles.
Solo or 3-player PvE. Fight through procedurally generated catacombs with six bosses, then find your way out within 30 minutes.
More battlefields ahead. Arwich Crusade, a large-scale 20v20 battleground, is in development.
The roster
Seven classes to play now.
Many more in development.

Ranged assassin
An archer with poison arrows and an eagle that reveals enemies. Chameleon lets you roll back and turn invisible to get away.
Select a portrait to meet a class.
A quick look at the current kit. Skills are still in development.
21 perks per class. Three choices at every milestone. Pick one and change how you fight. Here are two examples.
Chameleon sends a duplicate running forward while you vanish. It explodes when an enemy hero hits it.
Death from Above's follow-up explodes around its target, hitting nearby enemies too.
Turn Fissure into walls of stone that box enemies in and cut off their escape.
Singularity forms around you and moves with you, pulling enemies close before it collapses.
Pilum flies back to you, damaging enemies and applying Bleed on the return.
Backhand leaves a brand that briefly punishes enemies with damage when they use abilities.
Gloom bursts around you, freeing allies from roots and slows while knocking enemies back.
Atonement grants lingering healing that stays with allies after they leave its area.
Bloodrush leaves a trail that hurts enemies and speeds up you and your allies.
Clot sticks to its target and slows them before bursting. Hit them with Gore to burst it early.
When an enemy destroys your Dead Ringer decoy, you gain a shield.
Coup de Grace trades its missing-health bonus for a cannonball blast that hits nearby enemies.
Flying Kick bounces you from one enemy hero to another nearby for a second kick.
Chi Dome's burst slows enemies inside who are not looking at you by 50% for 2s.
Runes, rewards and ladders
One account level across every mode, rune builds for the Catacombs, and Preseason ladders to climb.
Earn runes from Catacombs bosses and level rewards. Build each class a five-slot rune set in the Runic Forge, and combine five matching runes into a stronger one: Common, Rare, then Epic. Runes only work in the Catacombs, so PvP stays fair.
Battle for Arwich, the Arena and the Catacombs all earn XP toward a single account level with no cap. Every level holds three reward picks, each a choice of coins or a new rune.
Earn coins in the Catacombs and from level rewards. Spend them on armor colors, weapon skins, Flags of Domination, tombstones, runes and boosts.
Preseason ladders rate the 5v5 battleground and every Arena format by match results, with your rating shown after 10 placement matches. The Catacombs ladder ranks your best run by bosses defeated, then escape and speed.


Coming soon to Steam
Wishlisting is one of the best ways to support Runes of Shadow before launch. Steam will let you know when it comes out.
Wishlist on Steam (opens in a new tab)
Play with us
We are looking for players to try early builds and tell us how they feel. Leave your details to request a playtest invite.
Runes of Shadow is made by Grotheer Entertainment, an independent studio. If you'd like to help it grow, you can chip in any amount through PayPal.
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